

The 'Expressions' system has been greatly overhauled, now it is referred to as " Expression Touch", in order to form relationships with people, the player must use a random order of expressions, until the NPC asks for the player to do a "Relationship Quest" to improve their relationship. This feature is important as the new King must be able to win the heart of each and every one of his/her subject on their path to ruling Albion. Making new acquaintances allows him/her to gain Guild Seal that they can use on Road to Rule. Levelling up is now tied to social gameplay besides combat. One feature that made the third installment unique to the previous two was its improvement on the social gameplay in the series. Players can only migrate the gender of their Hero save file from Fable II, no in-game choices affect Fable III.

Other options now involve holding the A, X, or Y buttons on the Xbox 360 controller to select an option. When queried over how the game would work after the player had assumed control of Albion, Molyneux was quick to deny that the game would become a Theme Park-style management game and that Lionhead would not be returning to its roots making strategy games.įable III removed most conventional menus in favour of the Sanctuary, an interactive pause menu consisting of a set of rooms, each of which replaces the function of a Fable II submenu. Then after you've become leader, the opportunity to live on those promises has real consequences. We want to give a sense of that, so as you're building up your forces, as you're being a rebel, you will find this opportunity to promise things to get more power.

Whenever politicians, rebels or juntas are climbing to power they make promises, and very often these promises are not delivered on. The really strange thing about leadership is that there's a common thread that has existed for centuries in all cultures. After the player has gained control of the crown, they have the opportunity to carry out or ignore the promises they made that allowed them to achieve their position.Īs Peter Molyneux, Lionhead's Creative Director, explains: These promises can affect anything from a single individual's life to affecting the entire population or a class group within it. To encourage citizens to join the revolution, the player must amass 'Guild Seals" by completing quests, interacting with the people or performing good deeds to gain support and make promises to improve people's lives when the Hero has the throne. However, depending on the amount of control the tyrant exerts over a region, initial support can be hard to gather. While the player is attempting to overthrow the current king of Albion, they need to gather support from the people.

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During the second half of the game, a strange force from Aurora, called the Darkness will threaten Albion and the player has to decide how to react to it. Over the course of the first half of the game, the Hero will overthrow Logan and become ruler of Albion themselves. The player's character, the "Hero", is forced into a quest to become a revolutionary leader to defeat Logan after he reveals his true personality to the Hero.
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Set 50 years after the events of Fable II, the continent of Albion (where the Fable series is set) is under the control of Logan, a tyrant king and the Hero's older brother.
